BetaV3.3 now released!
So I finally have a somewhat enough stable version to release it out to you guys! There has been a lot of changes and I hope you enjoy them!
The most important thing of this BetaV3.3 version is the release of the 3 new levels of ServerArea, you can directly play this new section by clicking the 'ServerArea' button in the Main Menu. These new levels have the most important transfurs fully implemented, it's game logic in place and most of the art fleshed out, though it's not absolutely complete in every aspect (some stuff is still missing).
Changelog:
- 3 new full levels (I haven't done the very last part of the third level though!)
- ServerAreaStart
- ServerAreaDisinfection
- ServerAreaDirectVision
- New transfurs: (Dr.K's new laser bestialization transfur and Cone still missing!)
- White Latex Dog transfur;
- Dark Latex Box Pup transfur.
- New Main Menu background!
- Reworked some post processing aspects
- Reworked some materials:
- Crystal material should now be more Crystal-like
- White Latex material should now be less slimy
- Added 'F7' key to do a quick load
- Added 'M' key to toggle music
- Fixed 'ReturnToMenu' keys not working when pressed the first time after being transfurred
- Added slight Dirt Mask effect to the camera (slight detail, still seeing if it works out)
- Reworked animations from the DarkLatexShadow transfur (from Wolf King boss) to make it look better and hopefully more understandable
- Added the 'Contributors' screen in the Main Menu to show off the people that have or are helping me! (Mostly are donors)
(Some other things might also have been tweaked, added, etc., that I possibly forgot to put in this list!)
Warning: !! Old saves are not backward compatible with the new versions !!
Thus far the hardest thing were the making of the 3 levels: unlike some easier to do levels, these ones are filled with new art, new enemies, new game mechanics, and a whole lot of Level Programming, which takes me time to develop.
If you find any bugs, or just want to suggest something that you think should be implemented, let me know! So I can improve the game!
(Note: It would be of great support if you left a rating on this game. Thank you!)
Files
Get Changed 3D
Changed 3D
3D remake in UE5 of Changed.
Status | In development |
Author | TheWarTank |
Genre | Adventure, Puzzle |
Tags | 3D, Cartoon, changed, Cute, Difficult, Fangame, Horror, Singleplayer, Unreal Engine |
Languages | English, Spanish; Latin America |
More posts
- Release V4.2.5 available! - Overhaul update!82 days ago
- The Library's Proper Release Update! - V4.0.9Apr 10, 2024
- Update V3.9.9! RTShadows and Improvements!Nov 04, 2023
- Patches and Fixes V3.9.7!Oct 14, 2023
- Big patches, new transfurs! V3.9.6Oct 09, 2023
- Crystal Zone Area! V3.9.3Sep 29, 2023
- New Configuration menu! - Update V3.8.5Sep 07, 2023
- Bug fixes! Patch 3.8.1Aug 25, 2023
- Big Update V3.8 now available!Aug 25, 2023
- Latest Patches & Important Announcement - V3.5Aug 12, 2023
Comments
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He'ya JCP, thanks for reporting, I'll look into this when I can!
In another note, perhaps he's just tired of transfurring people? Or just reached a state of peace with humans, like with Puro?
Heheh.
I cannot run the balcony, when i try to my pc says i don't have D3D. But i have it and with other games it works perfectly. Can someone help me?
Hello again, JCP!
Hmm, that's strange. I will check this error soon as well and see what's happening. Perhaps... your graphics driver is outdated? If you want to try a possible solution, try installing the latest gaming graphics driver for your GPU.
If that doesn't work, it's possible that the game does not have enough resources from your PC. (The game is slightly heavy on performance, and lower end computers might have trouble with some parts of the game)
Hope it works out and/or answers your question!
I have a mild end pc and a lot of storage left. Maybe is the graphics card
I got stuck at the restrooms. The dark latex i need cannot open the door and when i get it out it just chases me instead of moving the boxes. Dunno why but i can't get past that section.
Hello JCP! I will note this error and get with fixing this soon. Thank you for reporting!
Just so you know: after alerting the dark latex monster, you need to hide behind the Latex Jars at the right (closest to the blocked door) so that the Dark Latex Monster actually moves the metal boxes!
Thanks man, you are a lifesaver
Okay, so far, I haven't had any major issues with the testing (completed level 3), and what I have are just game mechanics, and uh, I'm not saying you didn't do a good job, but that there are still some areas that need to be taken care of. I'll list below what I think you need to prioritize for optimization.
1. the latex little black dragon box collision volume should be increased a bit, it's very easy to lure and squeeze them into a pile in the last place. Of course, the range that determines contact with the player doesn't need to be modified
2. When standing next to a wall, the latex on the wall can easily see through to the uncovered wall behind it, this is a problem in all black latex covered areas.
This is a problem in all black latex-covered areas:
1. old and new archive problem, this problem is very serious, seems to be because it is triggered by the code modification, resulting in, for example, missing music (does not play), chasing monsters disappeared (the first level, white latex knight). At this stage it is recommended to do a good double reminder, once on the game page and once just entering the game menu. Since you're still in a constant updating phase, it's hard to avoid this problem!
2. looking up should not show your hair (when you tilt your head)
3. omitted a transformation variant: the traffic cone (I'm not sure if you forgot about it, or if you just decided not to do it for now)
4. originally the perspective wouldn't be too high in human form, but now being transformed and stepping on top of a reclining chair or sweeper causes the perspective to be raised (old problem)
Some suggestions that come to mind so far:
1. i noticed you added perspective effect borders to the transformation, which i think could stay in effect after transformation (if it's not a latex with special visual effects), but currently this feature has the potential to cause screen flickering to occur during the transformation when compatible with previous crafted latexes.
2. uh. I'm not sure if I should say that I'm a little less comfortable with the transformation animation of the black dragon cubs, I think this is a little too intense.
3. The white latex in the sterilized room is not uncontrollable latex, and even when the two are fused, they only transform into "latexed players", not completely into "latex monsters".
4. If possible, can the viewpoint of the person being transformed be provided in two ways, one in third person for those who want to see the transformation process, and the other in first person for those who want to see how they are being transformed, which can be adjusted in the settings?
Hello hawkwk!
Oof, yeah, you are absolutely correct in everything you are pointing out (except in the fourth point from the suggestions part: there is a problem to making that). Even in my own post-testing (after releasing) I've found other things that are wrong, need improvement, etc. So yeah, these levels need a whole lot improvement. I have noted all of your suggestions and I will start developing them soon!
Yet, there is something I must clarify: I have made a very important decision regarding Changed 3D; after this update I've come to the realization that completely finalizing the 'Special Edition' game to finish, while maintaining quality, and considering I am the sole developer, will probably take me forever (the time, quality and quantity equation). I have an entire game ahead of me and I am stuck fixing three levels that I haven't even completed them entirely.
Thus far, I've been translating the 'Special Edition' of the original game from 2D to 3D, the one that Dragon Snow is making these days, but the problem is that Dragon Snow firstly made the original game's standard edition, quite obviously, and then expanded upon it quite a lot, thus making the Special Edition, and I, logically, should follow the same developing principle!, (make the base game, the original standard version, then proceed to make an enhanced version, instead of trying to make absolutely everything, by myself) but instead here I am working upon a version that is way longer and more complex, so the decision I made will change that, because I really, really, want to see this project fulfilled in a more feasible and determined way. Basically, I will revert to developing the Standard Version of Changed, which is WAY more possible.
That is without mentioning that the Special Edition hasn't even been completed yet, and is still in-development by Dragon Snow, and I, for the time being, don't have a guarantee that it will even be finished by Dragon Snow (though I hope he completes it, his health problems worry me...)
After fixing these three levels, I will post an important and detailed 'DevLog' explaining everything better.
Either way, thank you very much hawkwk for your detailed comment, and to repeat it: I´ll fix these things you mentioned before continuing with any plan I have, and will post an Important DevLog afterwards to explain everything better!