Release V4.2.5 available! - Overhaul update!


Hey there guys! It's been a long time since the last Release, but now it's once again time for a big update, this time I bring you the V4.2.5 Release, which acts as a "Remaster 2.0" for the game, as it overhauls several aspects, ranging from Level Design, Visual FX, some model designs, Sound FX, and much much more! This changelog is QUITE big, so be prepared...

Changed3D V4.0.9_Release all the way to V4.2.5_Release

# New Features
  • Preliminary support for Gamepad added (Tested with XBOX controller)
  • Added connected ventilations to The Library for player-monsters
  • Added different human footstep sounds for Library tiles
  • Added new "player-monster-specific" dialogues for Puro and a unique "Depressed" animation when interacting as a Monster AND Puro already knows the human
  • The player can now open the locked shortcut door in Moon Poster Room with the new password station if he knows the PIN after First Tail Chase (hint: you must discover the password as a monster first!)
  • Added a new custom cursor
  • Basic inventory system (for later use with the Combat System in Metamorph) with a Documents tab that will accumulate seen pages and notes throughout the game! ('I' and 'N' keys)
  • The interaction system has been overhauled! All interactable objects now display their interaction above them, hovering, and will also have a pre-interaction icon, to let players know that it can be interacted with. Before, it was a crosshair in the center of the screen (the crosshair will still be used for special objects, like movable boxes and keypads)
  • Changed game font for English/Spanish languages (New font is not compatible with Chinese language, so the original font will be maintained for Chinese)
  • Remodeled Male Light Latex Wolf 01
  • Remodeled White Knight Monster
  • Dark Latex Monsters have been retextured with considerably better and higher quality textures, including Puro
  • Dark Latex Monsters now have hair in their body (Groom plugin) **POSSIBLE PERFORMANCE DECREASE
  • Dark Latex Monster 01 (Male) has new animations for Idle and Moving states
  • Dark Latex Monster 01 and 02 (Male and Female) have new SFX for On Alerted and when catching Colin
  • Dark Latex Monster 01 and 02 have been slightly remodeled to fit better design. Plus, they now have proper mouth lines
  • Dark Latex Monster 01 and 02 now raise their arms when chasing and close to the Human
  • MAJOR: Integrated Special Edition onto Standard Edition, now Standard Edition features most of the already built Special Edition levels! (*Removed the Edition Selector) **WARNING: OLD SAVES ARE NOT COMPATIBLE!!
    • Integrated levels:
    • StasisAreaMingCatRoom's Special Edition variant
    • StasisAreaIsolationRoom (Dr. K.'s Laser puzzle)
    • OfficeAreaSleepingRoom
    • OfficeAreaHallway 1 and 3's Special Edition variation
    • OfficeAreaRetransmissionRoom (Restrooms)
    • OfficeAreaConnection's Special Edition variant
    • OfficeAreaWolfKingRoom (Boss)
# Improvements & Tweaks
  • Snep QTE is longer, but slightly less difficult (this is to make it not so sudden)
  • Reduced Snep QTE jumpscare sound delay in The Library
  • Added new SFX for ShiZi Burst Out Painting sequence in The Library
  • Replaced some of the old "Hit" SFX in several places with three new Hit SFX
  • Further improved SoundFX for Crow enemy (gave attenuation to Crow Attack SFX and added a new "swoosh" SFX when starts to move to strike)
  • Movable Boxes will now display a grayed out Crosshair if player is too far away to interact or if it's a metal box while player is human
  • Refined internal logic of Movable Boxes
  • Picture interaction rotation has been FINALLY fixed and is now truly relative!
  • LookAt internal logic has been fixed
  • Implemented the Interest System for the Third Person perspective for Player-Monsters! (Now, when in Third Person, the player-controlled monster will look where the player camera is looking)
  • You can now give up as a Human to load the last save if you hold the "G" key
  • F12 key no longer takes you back to the Main Menu, instead it loads the last save
  • Added more Tips, and made them appear only once, instead of always
  • Migrated to Unreal Engine v5.4.4
  • Changed "paper" sounds to be more paper-like
  • Improved the Page/Note texture to be less cartoony and more realistic
  • Modified sound attenuations, possibly improved
  • The automatic door's glass is now transparent, this allows for more artistic choices and opportunities
  • All notes/documents now have a unique screen, instead of the Dialogue Box, this is more practical and easier to understand!
  • Dark Latex Monsters will now see The Human crouch and uncrouch. This is because the un/crouch is actually 'movement' in the end!
  • Tweaked the positions of some notes/documents
  • Notes/documents disappear from the world when reading them and will be added to the Documents screen
  • Modified appearance and style of the Dialogue Box
  • Optimized balcony areas to try and improve the load-in times
  • "Tranquilized" dark latex monsters in Wolf King Area (made them stop screaming about everything)
  • Made Wolf King actually look at the human and not try to look at his followers constantly like a mad wolf
  • Improved White Knight's targeting for the chase
  • Changed some music and SFX
  • Added Roof Light mesh
  • Modified Master Post Processing
  • FSR plugin has been updated to V3.1 and now works for Unreal Engine 5.4!
  • Added a Heartbeat SFX that varies in intensity and speed depending on level of danger!
  • Slowed down Progressive Text apparition when on high FPS
  • Changed loading behavior for city buildings in Warehouse Balcony and Library Balcony levels
  • Added a small delay for starting the Wolf King fight when loading a slot from there
  • Possibly improved performance overall?
  • Added movement speed penalty for the White Tail when trying to move backwards, making it more fair to the player
  • Facilitated Office Area Retransmission (Bathroom Stalls) sequence, since it was too hard and unintuitive for the player to complete (no longer need to actually be on the "safe spot", and DLMonster no longer automatically moves towards the player location if not on the "safe spot")
  • Increased volume of DLMonster growl
  • Added new subtle facial expressions to DLMonsters when spotting the player
  • Adjusted FP camera position for Bei Feng (Blue Dragon)
  • Internal tweaks to audio management
  • Shortcut door in Library area is now passable as a Player-Monster when previously unlocked
  • Increased chance of getting Mind Dialogue from Circle and White Tail transfurs from 10% to 20%.
  • Added Heartbeat SFX slider in Audio Settings
  • Added Tonemapper Gamma option in Graphical Configuration
# Bug Fixes
  • Fixed "Continue" button being available when no Saved Slots are actually available
  • Fixed some objects/entities appearing in the wrong location (restoring with old position)
  • Fixed Puro and enemies disappearing in The Library upon loading game
  • Fixed "Demo end" triggering at the end in CrystalZoneHallwayEnd as a player-monster
  • Fixed model issues with Yufeng Adult and Yufeng Pup
  • Fixed "Blink" morph target for Kade TF
  • Fixed not being able to Sneak ('Alt' key) further in the game
  • Fixed some "look at" logic in The Library
  • Fixed Dragon King music not starting when loading a game from there
  • Fixed Yufeng Pup TF's doing a wrong Look At
  • Fixed "Surprise Dark Latex Monster" in OfficeArea First Hallway going back to its initial position and blocking the player's way forward
  • Fixed Save screen appearing while being transfurred
  • Fixed player-monsters not being able to use the vents
  • Fixed Yufeng Adult Double wing's texture error
  • Fixed a flood light/portable light not being able to turn on/off in the Warehouse
  • Fixed Player-Monsters not looking at their interests while in Third Person
  • Fixed a bug with the base Monster AI losing its target while it's looking at it
  • Fixed Player-Monsters not being able to cross the starting part of Ming Cat's Hallway level
  • Fixed Dark Latex Monsters not howling when seeing the human
  • Fixed Dark Latex Pup Jar's vision so that it looks at humans and stops looking when light flickers off
  • Fixed Puro not reacting to the human being transformed
  • Fixed Puro not doing his sad reactions upon witnessing the transformed human
  • Fixed Yufeng QTE's rotation and insta-transfur bug in Office Area Connection
  • Fixed First White Tail chase skipping the tight hallways, which was leading to unfair advantage for the Tail
  • Fixed Movable Boxes not alerting the Crow as it should
  • Fixed Crow not assimilating the human if initial overlap fails
  • Fixed Dark Latex Monsters in Office Area Retransmission (Bathroom Stalls) not having their NeedLightToSee variables correctly set up
  • Fixed Circle AI being able to wander even when it shouldn't be wandering
  • Possibly fixed Configuration menu appearing and then disappearing after opening it
  • Fixed a bug with the interaction system where the player was human and then got assimilated and therefore a variable reference was made null
  • Fixed a bug in which The Library's Infested Hallway level was loaded in and could then not be loaded out, causing severe lag and FPS drop
  • Possibly fixed several crashes with the Interest System and the monsters using it (especially in the moments after getting assimilated)
  • Fixed vent in Ming Cat place in Warehouse area not being accessible once open
  • Fixed Player-Monster Ming Cat TF's head moving while resting in bed
  • ShiZi monster will no longer chase Player-Monsters
  • Fixed some monsters chasing/fighting other monsters
  • Fixed White Latex Puddle making you look erratically upon assimilation start
  • Fixed Snow Leopard QTE making the game crash while being Intransfurrable and failing the QTE.
  • Fixed player being able to return to Crystal Zone Hallway Escape level when jumping from Library's Balcony
  • Fixed collision with black latex jars in Office Area Retransmission (Bathroom Stalls) level
  • Fixed Office Area Auxiliary Lobby level's walls being visible when loading in from Library's Balcony

Files

Changed3D_V4.2.5_Release
External
Aug 31, 2024

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