The Library's Proper Release Update! - V4.0.9


Hello you all! Long time no see! Today we are finally launching the stable release version 4.0.9 of The Library, the "Proper Release" as I call it. 
In this update, The Library has been fully fleshed out, with all the enemies that were missing, all the interactions that were needed, all the transfur animations that complete the dynamics between the Human and it's untimely demise- and, uhh, and more!

We sincerely hope you enjoy this new segment of the game, as we worked very hard for your gaming pleasure!

Now, we present the V4.0.9 changelog, which states all the new stuff and changes that were made from the last version to this one:


### The Library's 'Proper Release' Update!

# Additions:
  • Added Ceiling Circle monster
    •  Ceiling Circle transfur
  • Added Kade transfur
  • Added ShiZi monster
    •  Added ShiZi transfur
  • Added Female Snow Leopard monster.
  • "Mind dialogues" will randomly occur for some monster transfurs in The Library...
  • Idle behaviors for Puro
  • Added new Puro dialogues and unique behavior
    • Puro will now react accordingly to Colin's assimilation depending if he has met him as a human or not.
    • Puro has a unique dialogue for interacting with him as a latex creature when he hasn't met The Human.
    • Added some missing Puro dialogues from chatting with him as a Human.
    • You can now thank Puro after escaping the Second Tail Chase, he will remember it.
  • New object interactions/dialogues in The Library.
  • Added the two picture sets in The Library.
  • Added "Game Splash" image.
  • Added Game Icon to the executable
# Improvements:
  • Added LODs to many static and skeletal meshes. Should improve performance on some hardware.
  • Increased quality of Crystal Mask mesh.
  • Upgraded FSR2.2 to FSR3.
    • FSR3's Frame Generation is now available!
  • Built lighting data for some maps, should increase performance.
  • Added a way to change current language from the Gameplay configuration screen.
  • Crouching or sneaking will now silently move a box, making less sound, but it has reduced speed and a slower animation.
  • Added preamble dialogue for the Second Tail Chase, and allowed the player to save just before the chase... if he can do it in time..
  • Improved load times for Menu level
  • Crow has less sight angle
  • Tweaked book actors in The Library; Possible optimization improvement.
  • Modifications to graphical configuration handling
  • Disabled Framerate Smoothing as it was conflicting with VSync and with the Framerate Limiter
  • Added a "hint" sound when interacting with some key objects in The Library.
  • Added more "direction" dialogues, to indicate the player what to do in The Library.
  • Added more save points in events in The Library.
  • Crow will go away after Second Tail Chase / Snep QTE in The Library.
# Bug fixes
  • Fixed a code bug in the HUD
  • Fixed a "double transfur" bug, in which two latex monsters would try to transfur The Human at the same time.
  • Fixed a bug in The Library which prevented the player from crouching or sneaking.
  • Fixed almost all books being yellow in The Library.
  • Minor fix to Circle's floor shadow being levitating above the floor.
  • Minor fix to Circle's floor shadow moving in height
  • Fixed a bug that showed the Intransfurrable Mode indicator when it shouldn't.
  • Possibly other minor fixes.
# Possible bugs:
  • Puro may be missing his book when meeting him for the first time.
  • If exiting to the menu or with F7 to load during Crow TF, there might be a persistent erroneous reverb effect.

If you find any bugs, or just wish to give feedback, please report them in the Discord or down below in this post! (Or join the Discord if you want to hang out, that's fine too!)

You can also join our Patreon for exclusive benefits, news and early access to development builds of the game.


Lastly, thanks for being with us thus far, the game that you see today is thanks to our incredible community and support, thank you!!!

Files

Changed3D_V4.0.9_Release.zip 458 MB
Apr 10, 2024

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