Remaster Version now available!
So, since I was unsatisfied with the current status of the game, because it didn't look enough alike to the original game, I've decided to overhaul some game aspects, such as the visual aspect, and significantly the audio aspect! (With some gameplay additions, bug fixes, etc.)
This was quite the work to make, I've remodeled existing characters and (hopefully) improved them!
Some of are:
- Male White Latex 1 (Living Milk Pudding TF)
- Male White Latex 2 (Living Milk Pudding Trap [Entering too many times the room with many Slimes trapped in])
- White Knight
Hopefully they are not so 'grass models' now :P
Another improvement is the graphical aspect:
- Changed the floor tiling material and mesh to something more alike to the original game (I think it looks better now! I'm quite happy with how it looks now)
- And this includes ALL floor tiling between all levels, these are StasisArea and OfficeArea
- Changed wall materials to be less "filthy", and are now more clear
- StasisArea and OfficeArea
- Changed post processing effects and lighting
- More light and colorful!
- Outline effect now works insanely better! (Before it wasn't truly noticeable and significant, now it is more prominent)
- Most objects now have a prominent outline effect, like in the original game
- Reduced size of DrK Tape Recorder (hawkwk's suggestion)
But, the major improvement is SOUND!
- The game uses a lot more of the original sounds from Changed, with a little bit of remixing
- Original wind sound
- Original door close, open and locked sounds
- Original light flicker sound
- Original chime music effect
- Original water dripping ambience effect
- Original UI sounds
- Original pressing sound
- Original hovering sound
- Original saving sound
- Original loading sound
- Original canceling sound
- Original error sound (incorrect password, unable to save, etc.)
- Original water splash sound
- The game now has reverberation effects in every room accordingly
- SoundFX will now reverberate in rooms, unlike before, which every audio sounded equally in every room
Gameplay aspects!:
- Added possibility for Player Monsters to travel between ventilation ducts! (hawkwk's suggestion)
- You may now remove the "trash" (news papers and cartons in the floor) in the hallway in StasisArea
- You can now escape the first room in StasisArea without having to throw the Living Milk Pudding in the water (little detail from the original game which seemed curious to me)
- Improved "snappiness" from Saving and Loading
- Hopefully better optimization: various options were enabled that in my testing moderately improved FPS.
- Fixed ventilation duct opening in the wrong angle
- Probably fixed fatal error when alerting monsters and leaving
- Slightly changed game code on how the Transfur system manages player location so you hopefully don't appear outside the map or inside objects (hawkwk suggestion)
- Fixed Dark Latex Monsters continue to stare at you even when they are not chasing you
- Fixed Dark Latex Monster in RetransmissionArea would continue his sequence even when you weren't safe
- Fixed Dark Latex Monster in RetransmissionArea getting stuck at the door
- Fixed player position on Wolf King Spike Transfur (hawkwk's suggestion)
- Fixed Dark Latex Monster in RetransmissionArea catching you right at the door (hawkwk's suggestion)
(there are possibly other changes that I forgot to mention in here, since I work in a lot of stuff that I sometimes forget to document)
Some known bugs or missing features are:
- I still haven't modeled Half-WolfKing-Colin, or also known as Kelin I think (suggestion by hawkwk)
- Landscapes might look a little weird with the outline effect
- Fusion system
I hope you guys enjoy this new remaster/overhaul update, it took me quite a bit, but I think it was worth it :D
If you find a bug or have a suggestion, don't fret to comment down below or in the main page!
Files
Get Changed 3D
Changed 3D
3D remake in UE5 of Changed.
Status | In development |
Author | TheWarTank |
Genre | Adventure, Puzzle |
Tags | 3D, Cartoon, changed, Cute, Difficult, Fangame, Horror, Singleplayer, Unreal Engine |
Languages | English, Spanish; Latin America |
More posts
- Release V4.2.5 available! - Overhaul update!82 days ago
- The Library's Proper Release Update! - V4.0.9Apr 10, 2024
- Update V3.9.9! RTShadows and Improvements!Nov 04, 2023
- Patches and Fixes V3.9.7!Oct 14, 2023
- Big patches, new transfurs! V3.9.6Oct 09, 2023
- Crystal Zone Area! V3.9.3Sep 29, 2023
- New Configuration menu! - Update V3.8.5Sep 07, 2023
- Bug fixes! Patch 3.8.1Aug 25, 2023
- Big Update V3.8 now available!Aug 25, 2023
- Latest Patches & Important Announcement - V3.5Aug 12, 2023
Comments
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OK, the problems I submitted in the past have been fixed, and there are very few bugs this time. But I found some very small problems
1. As shown in the picture, in a room before the wolf king, you take off the disguise before if you accidentally pressed the W (forward), triggering the notepad to fall, you will be stuck in this state of light effects
2. Milk pudding will still put your camera up, if you stand on top of it, and can not recover . Better cancel the collision volume of the milk pudding and set it to be triggered by movement, like that cat latex
3. Women's black latex seems to be missing the TF after the review animation, or I remember wrong
4. Office of the second storage point, the second around the circle at the black latex, the newly added latex points need to be micro-adjusted to the two sides, for 3D or mouse, keep walking in a straight line, the passage rate here is a little low (for example, I tried 10 times just through 3 times)
I'm glad you actually added the ventilation tube movement system, which is almost invisible inside other latex games, which makes me really happy. Here are my suggestions for the future, you can do it now, but I prefer you to do it when you have everything ready
1. For this system I don't think you need to put much thought into it, because this system doesn't do much for the whole human story (of course, only for human lin). In my own plan (but because it's very trivial and I don't have that ability to make it), this system is for the future custom story of latex lin.
2. Latex TF vs. non-latex TF
This is a detail that I thought of and immediately wanted to tell you about. Brown werewolf TF is not latex, it is a kind of organic transformation, that is, direct transformation from human to werewolf, the back story, the poison gas, Dr. K shot at lin's transformation bullets, green crystal transformation and some items transformation are all in this category. They do not have the characteristics of latex, but compared to humans have their own unique place (or both human characteristics, can pass some human detection)
3. whether to retain human consciousness, memory, genes
This is what I thought of when I noticed some conversations today, and what I know is based on the pupil of the eye to distinguish
Completely unchanged pupil, or human lin's blue pupil with a white background - human consciousness, memory, and genes are present
blue pupil, but the color of the under eye changes - latex mixed human consciousness (possibly a new consciousness), with their own memories and latex, human genes are also present, can pass the machine that requires human verification
Half blue pupils, all other changes - only latex consciousness (completely controlled), only human, latex memories, human genes are present, can still pass human testing, but usually not willing to leave their "transformation site"
Completely changed pupils - this part of the eye in addition to the sponsor's latex image, usually only memories and human genes, completely changed a "human"
Special:
The transformation of K shooting lin is already hypnotized and belongs to the third type
Hive white latex is only retained memories, nothing else will be retained
Hello hawkwk, welcome back!
I've noted down the things you found and will start working on them soon, thank you!
Wow!! You blew my mind with those details, It didn't occur to me that there was Latex and non-latex monsters and that the consciousness level was determined by the type of eye! These gave me some interesting ideas..
I will probably make a system or develop more mechanics on the "Latex" and "Non-latex" monsters, and will adjust every TF's eyes accordingly depending on the Consciousness level.
In fact, I think you can open up a donation or similar payment channel to obtain the necessary money to accelerate the development speed of this game. Due to the high quality of the game you have created, I believe someone will donate (including me) - this passage is a machine translation, and there may be some unclear expressions的
Welp, it's done, with the help of my father, I've setup donations!
You can now directly donate either from 'Name your price' download or through the link in the main page's description!
Okay, I'm back and I'm glad you got a new update so soon, I'll test it right away and give you new feedback as soon as possible
能不能透露一下未来打算更新的内容?我真的很喜欢你的工作
Hello! I'm glad you enjoy what I'm making :D My plan is very simple, really, my plan is to remake the entirety of the original Changed special game into 3D with level design, programming, etc. (Though sometimes I ponder if I should just develop the original Changed, which is much, much shorter than the Special edition).
As of now, my current objective is to continue with the ServerArea with Dr. K. trying to stop you (sharp ventilators, lasers, etc.), disinfection rooms and the dark playful puzzle box latex creatures.
I'm developing this game with a "segments" method, I pick a segment length of the original game, and work to that part until everything is at a satisfactory level, and it usually takes me 3-4 months of hard work.
Development might go faster when I get a budget to pay artists (which is what I most need), through donations or some other way, because as of right now, I must develop every aspect of the game myself (level making, programming and art), which is time consuming and tough, but I'm able to manage.
I don't always directly go into making new levels as soon as I finish to make the current ones, because thousands of bugs and suggestions arise that I must fix and develop, for I want a good game that everyone can enjoy!
There is the possibility that I might end up making a custom story /plot in the future (not change the original story, just a custom adventure that the player can select to play), where the plot bifurcates and things go different for Colin... but that will probably only be when I finish my primary objectives with the project.