Office Area - Development Log


(Attached images are subject to change!)

So, an entire month.. it's been rough, it's been long and it's been tedious! But all this time I've been working on the new Office Area, it starts after the Dark Hallway, after the credits, where the Demo ended previously in my game, and ends with the Wolf King Boss.
For the last month, I've been working on finishing the Level Design and Progression, making 3D models, animations, sounds, code, etc., and cleaning up the endless bugs and flaws that came with the new stuff.

As of right now, I've finished the entirely of the progression of the Office Area, you may start after the Credits, go through all the hallways and each areas, save your game from time to time, get dialogs and surprises, reach the Wolf King Boss, beat it, and end the Office Area part I made. Also, the progression includes the dialogs, which are everywhere (interactions, objects and events), I may have missed some, so I need to check to be completely sure.

The major problem, as to which I cannot launch the updated Demo yet, is that practically all Transfurs are missing!, I need to make them (need to develop new techniques, design the 3D transfur, make new 3D models for Transfurred colin, animations, etc.), but everything else is basically done.

(In the process, I upgraded the 3D Colin model! It was a necessity. It may not be the best, but it's better than the previous Colin model).

OK, after doing the Transfurs and localizing the game, I will do a sweep on the Office Area, check that everything is working and launch the update! It will probably not be long from now until it is finished :)

Maybe.... I could launch an unfinished update as more of an ALPHA or BETA update, for you guys to test! The full update will take some more time than an ALPHA or BETA update. The game is refined enough to get some transfurs, get dialogs, progress through the levels and reach the Wolf King.

Welp, I am not giving up, or getting overwhelmed: time to keep working! See you guys soon!

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(1 edit) (+1)

我的建议是开发一个 BETA 版本,即使有很多错误也没什么大不了的,因为我们也可以测试并找出问题反馈给您。但我在考虑只有你,这会导致你的工作量增加吗?

提示:我认为那里的激光射线并不是特别困难。大多数失败是由于缺乏任何提示,我认为在 K 完成后给出带有红色提示视觉颜色的对话文本可能会更好,也许?

¡Gracias por tus sugerencias! ¡Las anotaré! :)

Thanks for your suggestions! Okey, so yes, I will add a TIP to the Laser Room on top of the screen, and that should make it more clear as to what players need to do.

I will develop a BETA version then for the Office Area (I will add some sort of teleport or spawnpoint from the Dark Hallway for easy testing of it) :D.