Development resumed! + Possible update soon


I have returned to my country some days ago and have resumed work!

I've been working for a day or two now, and I have made significant development on the graphical side of the game, and have also added some feedback from you guys! Some of which are:
- White latex has now a 'milky white' color instead of a 'mercury' like color!
- Running is now more satisfactory (visual effects added)
- Some models have been improved (I am still in the process though)
- Added some initial delay for the White Knight so that the player has more time to run
- Added possibility to stay Transfurred and interact with the world! (I have implemented the custom interaction system, but have yet to make the custom interactions themselves!)

I have changed a LOT of the materials in the game to make them look more interesting and realistic, including the Latex material (it is more 'goo' like now), and have also been upgrading some of the models, most of which are the Static Meshes, but I did improve the Living Milk Pudding 3D model, which it now looks... really goo'd, compared to before!


There has been a lot of internal changes and other stuff going on, when I finish those, I will dedicate more time to the BALANCE aspect, making things fair and easy to understand.

When I get to test the game properly and fix all the significant bugs, I will release an updated Demo, with all the new and improved stuff! (And I think that will be somewhat soon!).

Okidoki, I will continue to work and improve the 3D models and balance the game (and other things), afterwards, I will post an update for you guys!


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