Version 2.3, The User Experience update!


We've been working hard to bring you a moderately big update, which addresses a lot of issues and other stuff as well.
Special thanks to Robert, he played the game and gave me a good chunk of necessary feedback! And thanks to my good friend Bruno, which he also gave me feedback as to what was right and what was wrong.

So, with no further a due, the Version 2.3 update:

  1. [BUG FIX] - Suicide ships should get stuck less frequently with asteroids
  2. [BALANCE] - Adjusted game difficulty
  3. [UI & UX] - Texts either now face the player or are more visible in a way
  4. [UX] - Mouse sensitivity option added
  5. [UX] - Resolution in configuration now has a button named "Auto Detect", which will detect your screen and will properly set the game resolution to your monitor resolution
  6. [UX] - First game start will auto detect your  screen resolution and set the game resolution accordingly
  7. [UI & UX] - Configuration screen has been somewhat redesigned
  8. [BUG FIX] - Locked the mouse cursor on the game screen when playing, so it doesn't exit the screen on accident
  9. [UI] - Changed all the UI in the game to have similar text and colors
  10. [UI & UX] - Added spanish language, language can be changed in the Configuration. The game should auto detect your language and set it at the first start
  11. [BALANCE] - Changed max speed when moving to the sides
  12. [BUG FIX] - Dash now applies correct impulse in all directions
  13. [BALANCE] - Changed attack behavior on the 'Tetrix Divider' enemy ship
  14. [BUG FIX] - Difficulty is now properly saved, the game will remember your selected difficulty setting
  15. [BALANCE & UX] - Enemies and Enemy Waves now make particles and sounds to be clear where the next enemy waves/enemy is at

We hope that you have a good time playing our game!

Files

CodenameTetrix_V2.3.zip 1,008 MB
Aug 22, 2022

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