Version 2.0, Game Overhaul


A long time has passed since the initial launch of the game for the Bullet Hell Game Jam 2022, and we were not satisfied leaving the game as it was, so we worked hard for nearly 3 months to make a big update to the game, the one that today we have launched. It has a LOT of improvements, changes, bug fixes, features, etc.!, namely the First Person perspective option, the additional levels addition, the score system, the beautiful space environments, between other big and small changes. 

We really look forward to hearing what you think about this update and the game in general!

If you encounter any errors or would like to suggest anything, let us know!


V2.0 Change list:

- New enemies

- 2 new levels with beautiful environments

- A ton of bug fixes

- Modifications on the Dash, movement,

- Ship rotation with the mouse or with the arrows

- Indicator arrows to indicate the right way after a wave is over

- Balance adjustments

- Added credits and more configuration options

- The First Person perspective (you can choose between this and the Top Down perspective)

- Slightly modified boss behavior

- Changed the model of the boss

- Collision damage (bumping into enemy ships greatly damages them, though you need to be careful doing it)

- Changed post process effects

- Changed the ''enemy waves'' behavior

- Added battle music to the game

- Added a score system that increments or decrements depending on how well you play, it remembers your best score (AKA "High score") when beating a level

- New types of enemy bullets

- Other changes that are too technical to remember

- Increased fun factor (hopefully!)

Files

CodenameTetrix_V2.0.zip 1,003 MB
Jun 15, 2022

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